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get_inv_index():number
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get_slot():number
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add_to(单位:Class:Unit):boolean
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add_extra_mod(buff_id:Preset:buff_id,是否装备:boolean):void
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remove_extra_mod(buff_id:Preset:buff_id,是否装备:boolean):void
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generate_rand_mod(参考单位:Class:Unit):void
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randomized_value(buff_id:Preset:buff_id,单位属性:Preset:单位属性,百分比:boolean,编号:number):number
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set_stack(层数:number):void
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get_stack():number
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get_unit():Class:Unit
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carrier():Class:Unit
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id():Preset:item_id
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remove():void
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drop():boolean
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get_active_skill():Class:Skill
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get_item_info():Class:LuaTable
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get_inventory():Class:Inventory2214723584.0
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set_quality(品质:number):void
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get_quality():number
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add_extra_attr(属性:Preset:单位属性,数值:number,类型:Preset:单位属性子类型,装备属性:boolean):void
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foreach_extra_attr(对每个额外属性:FuncType):void
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cleat_extra_attr_all():void
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cleat_extra_attr(属性:Preset:单位属性,属性类型:Preset:单位属性子类型,是装备属性:boolean):void
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add_attr_need(属性:Preset:单位属性,数值:number):void
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remove_attr_need(属性:Preset:单位属性):void
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foreach_attr_need(对每个物品需求:FuncType):void
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bind_to_user(玩家:Class:Player,绑定成功时:FuncType,绑定失败时:FuncType):void
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unbind_to_user(解绑成功时:FuncType,解绑失败时:FuncType):void
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update_score_money(更新成功时:FuncType,更新失败时:FuncType):void
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score_use(数量:number,消耗成功时:FuncType,消耗失败时:FuncType):void
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get_all_extra_mod(是否装备:IsEquipped):Class:Array
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set_score_custom_data(数据:Class:LuaTable):void
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get_score_custom_data():Class:LuaTable
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get_name():Preset:item_id
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get_bind_user():Class:用户id:3023175680
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[can_use(target:UnionType,checkRange:boolean):cast_error_code](/技术文档/%E6%9C%8D%E5%8A%A1%E7%AB%AFTS%20API/Item/方法/can_use)